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Scrum in the Agile Development of Embedded Systems - Live Online Training

Scrum is the most widely used agile software development methodology. Introducing an agile development process for embedded systems poses particular challenges. It is more than just applying Scrum methodology from the IT world to embedded software. The entire development process, including integration test, has to be transformed to agile methodology and tightly coupled to hardware development in order to succeed. Besides Scrum principles, this training highlights the specifics of the complex interaction of hardware and software and the transformation of the entire development process, including integration/system test and higher-level system process, to agile methods. The different roles and meetings as defined in Scrum are practiced extensively so that attendees get proficient in applying these unusual methods.

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  • Voraussetzungen
     

You know the key terminology, coherences and methods and can thus make a significant contribution to the conception, implementation and optimization of Scrum your company's embedded systems development process (system, hardware and software development).

Development engineers, test engineers, software and system architects, project managers, team leaders, technical managers, managers in the industry

Project and process experience in the development of technical systems is an advantage.

Introduction in Agile/Scrum

  • Agile values
  • Agile principles
  • Roles
  • Meetings
  • Artifacts

Backlog Planning

  • Backlog items
  • User/system stories
  • Effort estimate
  • Splitting up large user stories
  • Acceptance criteria
  • Definition of "done"
  • Product backlog prioritization
  • Role of the product owner

Sprint Planning

  • Product vs. sprint backlog
  • Splitting up backlog items into sprint tasks
  • Timeboxing
  • Potentially shippable product increment
  • Sprint test planning
  • Work in progress

Daily Scrum Meeting

  • Task board
  • Self-organization of the team
  • Different skills in the team
  • Scrum master role in sprints
  • Product owner role in sprints
  • Methods for shortening daily meetings

Sprint Review / Demo

  • Live demo
  • Acceptance criteria
  • Definition of "done"
  • Involving external parties
  • Handling new requirements
  • Velocity

Continuous Improvement, Sprint Retrospective

  • Safety check
  • Retrospective
  • Self-criticism
  • Targeted communication and feedback
  • Feasible improvements
  • Facilitation

Tools for Agile Product Creation and Maintenance

  • MS-Office with templates for agile development
  • Pivotal Tracker
  • Other tools, outlook

Practical Exercise

  • Exercises based on consistent examples from the embedded systems environment covering the main roles and meetings

Im Preis enthalten:
Trainingsdokumentation, Ihr Zertifikat sowie ggf. erforderliche Ziel-HW o.ä.


ALL INCLUSIVE!

Spätestens 3 Wochen vor Trainingsbeginn erhalten Sie eine verbindliche Durchführungsbestätigung.

Einige Tage vor dem Live-Online-Training erhalten Sie von uns E-Mails mit …

  • ausführlichen Infos rund um Ihr Training
  • Ihre Schulungsunterlagen (Download-Link)
  • einer Einladung zu einer optionalen Probesession mit dem Trainer
  • einer Einladung für die Schulungstage, mit Link und Zugangsdaten

Ggf. erforderliche Übungs-HW senden wir Ihnen rechtzeitig vorab zu.


ABLAUF

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Live Online Training

Termin Preis *Dauer
09.09. – 11.09.20242.100,00 €3 Tage 
Anmeldecode: LE-SCRUM
* Preis je Teilnehmer, in Euro zzgl. USt.

> Download Blanko-Anmeldeformular
> Trainingsbeschreibung als PDF

Präsenz-Training - Englisch

Termin Dauer
20.01. – 22.01.2025 3 Tage  

Live-Online - Deutsch

Termin Dauer
09.09. – 11.09.2024 3 Tage  

Präsenz-Training - Deutsch

Termin Dauer
20.01. – 22.01.2025 3 Tage  

Scrum in the Agile Development of Embedded Systems - Live Online Training

Inhalt

Introduction in Agile/Scrum

  • Agile values
  • Agile principles
  • Roles
  • Meetings
  • Artifacts

Backlog Planning

  • Backlog items
  • User/system stories
  • Effort estimate
  • Splitting up large user stories
  • Acceptance criteria
  • Definition of "done"
  • Product backlog prioritization
  • Role of the product owner

Sprint Planning

  • Product vs. sprint backlog
  • Splitting up backlog items into sprint tasks
  • Timeboxing
  • Potentially shippable product increment
  • Sprint test planning
  • Work in progress

Daily Scrum Meeting

  • Task board
  • Self-organization of the team
  • Different skills in the team
  • Scrum master role in sprints
  • Product owner role in sprints
  • Methods for shortening daily meetings

Sprint Review / Demo

  • Live demo
  • Acceptance criteria
  • Definition of "done"
  • Involving external parties
  • Handling new requirements
  • Velocity

Continuous Improvement, Sprint Retrospective

  • Safety check
  • Retrospective
  • Self-criticism
  • Targeted communication and feedback
  • Feasible improvements
  • Facilitation

Tools for Agile Product Creation and Maintenance

  • MS-Office with templates for agile development
  • Pivotal Tracker
  • Other tools, outlook

Practical Exercise

  • Exercises based on consistent examples from the embedded systems environment covering the main roles and meetings